D&D

Star Wars Wendesday - How long did that take?

Action scenes in roleplaying games are major highlights in the game. In Star Wars, more often than not, they should be THE highlight of the session, or the campaign. Creating good cinematic sequences is key.

Remember that action doesn't always mean combat. There doesn't even need to be a direct physical threat, if there is enough drama in the scene. The results of failure can manifest itself in other ways - the characters didn't get there in time to prevent x from happening, for instance.

Creating a good action sequence can be difficult.

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CHAOS D&D and GenCon 2011

I see from my site stats that a few eager GenCon 2011 attendees/players found my old post on CHAOS D&D, some through a google search. Thanks for the interest! I've gone back and edited the plot info out of the entry, but reading it may still give a way some spoilers on how the game itself is played. Though that in and of itself is not a secret (CHAOS has been running for years at ShaunCon and KC Game Fair), it's still more fun for some people to experience it first hand.

As to the plot info earlier readers or players may have read/played, CHAOS plots have a way of developing over time (and even in game), so I'm sure it won't be exactly the same this time around.

For those who aren't following all of that, the Roleplayers Guild of Kansas City, Ltd. is running two rounds of its long running Chaotically Hysterical Association of Systems (CHAOS) event at GenCon 2011.

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Fantasy Map Cartography

Normally, I would add an excerpt or example of my most recent cartography work to my online portfolio when completed. However, as my most recent example was for the subscriber based DungeonADay.com (and therefore unavialable in the near term for this use), I went ahead and created a new map using the same techniques I used in the DaD Fane of the Sea God maps. While those maps adhered to the DaD style, I used different details for this map. The overall effect is similar.

I am always looking for new cartography freelance projects. Please contact me if you have a project that needs need a map (or a writer). You can see my portfolio here.

Dungeon-A-Day Cartography: Fane of the Sea God

These past two weeks, I had the opportunity to contribute a pair of dungeon maps to DungeonADay.com, as a guest cartographer for the Fane of the Sea God areas. For those who don't know, Dungeon A Day came from the mind of prominent  Dungeons and Dragons 3rd Edition designer Monte Cook of Malhavok Press. Posting one encounter/room per day, 5 days a week, it's about to reach dungeon level 16, not including side quests and related encounters. It is a subscription based site, so you won't be able to see my work (unless you subscribe, of course). In this case, the maps are heavily influenced by Dungeon A Day's established style, by their regular cartographer, Ed Bournelle of SkeletonKey Games.

Super Genius Games took over the day to day content handling of Dungeon A Day late last year.  Charles Ryan (former Wizards of the Coast Brand Manager, among other credits) recently joined the effort, and wrote the Fane of the Sea God areas. It's been good to work with Charles (for the first time) and Stan! on the project. 

Dungeon A Day is an 3.5 Open Game License project, and they recently added Pathfinder stats to their encounters. Those interested can either subscribe to the service, or I believe they are selling individual pdfs of some of the early levels. See the site for more information.

 

Star Wars Wednesday - Running Published Epic Length Campaigns

Adventuring in the Star Wars universe takes many forms: the one-shot adventure, the homebrew campaign, the convention “classic” adventure, the living-style campaign, and the long term published campaign. Campaign length ranges from a few adventures, to epic length storylines played across dozens of sessions and multiple months or years. Campaigns are plotted well in advance, grow organically out of the choices made by players and gamemaster characters, or more likely, a combination thereof. While these are all great blog subjects, today I’m focusing on the long-term, epic length published campaign.
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