Star Wars Force and Destiny Core Rulebook Release Announced

Today, Fantasy Flight Games announced the upcoming release of the third Star Wars RPG core rulebook, Star Wars Force and Destiny RPG. As with the other core rulebook, this is a standalone book that doesn't require either of the previous books to use. As usual, it is completely compatible with the earlier works for those who want to mix and match. 

Force users are rather obviously the central focus of the book. Perhaps not so obvious for those who haven't tried out the Beta from last year is that it isn't a Jedi sourcebook per se. Existing in the same time frame as Edge of the Empire and Age of Rebellion, Force users are mostly on their own when it comes to training and survival. 

I was one of the writers on this book. All I can say for now is that I worked on the GM chapter, as small part of it appeared in the Beta. 

The book is due to be released in the third quarter of this year.

Star Wars EotE Lords of Nal Hutta Released

Today, Fantasy Flight Games announced the release of Star Wars Edge of the Empire Lords of Nal Hutta, a sourcebook for Hutt Space. I had a lot of fun writing about the Hutts, chronicling their complex history, reconciling known information, working through the Hutt Ruling Council, getting the opportunity to create new kajidics, and more. That's just Chapter 1.

Following on, there are new playable species, encounters, and more. They are all usable for adventures and campaigns in and around Hutt Space - as well as adding to opportunities to use Hutts in the galaxy at large.

More on this in future Star Wars Wednesday posts.

Star Wars Wednesday - Plans? What Plans?

With game days and other events coming up in the next few months, it's time for me to wrangle a few Star Wars convention adventures together. Rather, it's time for me to start pulling things together in order to hopefully avoid the last-minute rush putting characters or other items together. This and other upcoming posts will include a variety of thoughts about how I assemble, adapt, and hopefully improve on previous events. They'll include some combination of convention adventure design thoughts, how the game looks and works at the table, and how I often prepare my own gamemaster notes. Some posts will be longer than others, depending on how much time I've been able to spend in a particular week.
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